André Storsveen
CEO
Business/Administration

André Storsveen co-founded Working Mill in 2011. Mr. Storsveen serves as the company’s President and CEO, and directly oversees game development as Producer.

 

Prior to his positions at Working Mill, Mr. Storsveen worked with administration and communications within the banking and investment banking industry.

 

 

He is an MSc in Management from the University of Bath.

 

 

 

Tom Jøran Sønstebyseter Rønning co-founded Working Mill in 2011. Mr. Rønning is the company's production manager, lead programmer and web designer.
 

With more than 20 years of programming experience, he has written code in 15 different scripting/programming languages.

 

Prior to his position at Working Mill he has been working as a system administrator within the IT sector.

 

He has a bachelor's degree in computer science from the University of Oslo.

Trygve Bjellvåg co-founded Working Mill in 2011. Mr. Bjellvåg serves as one of the company’s game designer, inhouse animators and 3D-artists.

 

He has 9 years experience in 3D, games and animation in Norway and has worked on such titles as "Dreamfall: The Longest Journey", "Anarchy Online - Lost Eden expansion pack", "Age of Conan" and "The Secret World" at a Norwegian Game Company "Funcom" as an technical character artist and animator.

 

In 2007, Trygve started teaching at Noroff Institute in Oslo, where he taught 3D Design and Animation before moving over to "Game design" Second year course at Noroff. 

Trygve Bjellvåg
CO-Creator
Animator/Game designer

Who is Working Mill?

 

Working Mill is an independent developer and publisher of games and applications for the Smartphone and Social Media markets co created with 3 others. We are now a small company of 7 in total. All with various strengths and skill-sets. 

CO-Creator
Tom Jøran Sønstebyseter Rønning
Programmer/Game designer
Programmer/Musician
Kristian Børresen

Kristian Børresen was asked to join the team at Working Mill back in 2012. He was the lead programmer behind Fruit Mill and also composed the music/SFX for the game. He is also responsible for the music/SFX on Puffy Blowfish.

 

Kristian has over 15 years of programming experience and has worked mainly within the fields of digital signal processing, realtime 3D rendering and mobile applications. 

 

In his spare time between work and family, Mr. Børresen is a fan of electronic music and tries to find time to compose music too. He is especially busing during february where he is an active member of the February Album Writing Month (FAWM.org) community. His music is available here

 

He has a Master degree in mathematical modelling (computer science) from the University of Oslo. 

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